Glossary

Items

Every weapon, piece of armor, ring and consumable that can drop in a dungeon or lie on a shop shelf. Names are shown the way the game shows them — a magic item is named after its effects, like “Shadow Bow of the Magus”.

  • Common 40
  • Uncommon 50
  • Rare 63
  • Epic 60
  • Legendary 60
How to read an item
  • Level — how deep an item starts to turn up. Gear above the level of the dungeon you are in does not drop, so the high-level pieces only appear in the deeper, tougher dungeons. Magic effects add to an item's level.
  • Worth — what the item sells for, in gold.
  • Effects — the magic effects the item carries, each named in the list below the item. One effect gives a suffix (“Ring of Vitality”); with two, the stronger becomes the adjective in front and the other follows as “of …” (“Magnetic Prospector Axe of Fortune”). An effect the base name already says is not repeated.
  • Icon marks — an item's icon shows its strongest effect: a tint for an element (red fire, blue ice, yellow lightning, green poison), a small badge in the corner for everything else (a heart for life, a drop for mana, a shield for defense, a diamond for luck, a coin for gold, an eye for vision, an arrow for attack and weapon mastery, a cross for critical hits).
  • Strength of an effect — set by the item's rarity, and shown with its real number: the same effect is worth a few points on a common ring and several times that on a legendary one. Effects add up over everything you wear and carry.
  • Attack pattern — which tiles a weapon hits. The gold square is you, facing right; the red squares are hit by every attack. The pattern turns with you. A wide or long pattern hits a little softer: an axe that sweeps five tiles does less damage per hit than one that cleaves three. Squares behind you are hit too (“Backstab” weapons). A piercing arrow goes through every enemy in its line; other arrows stop at the first.
  • Charges, cooldown and trigger — potions, food and scrolls are used up automatically when their trigger fires, once per charge. Charges are refilled when you leave a dungeon alive.

Weapons

46

Broken Dagger

Common · Level 1 · Worth 8 gold
Type
Dagger
Damage
3–5
Attack
Single target

A worn blade from forgotten battles. Light, quick, and still dangerous.

Rusty Sword

Common · Level 1 · Worth 9 gold
Type
Sword
Damage
3–6
Attack
Reach 2

Old and worn, but still capable of cutting down enemies.

Woodcutter Axe

Common · Level 1 · Worth 8 gold
Type
Axe
Damage
3–5
Attack
Cleave

Built for trees, but just as effective against enemies.

Apprentice Staff

Common · Level 1 · Worth 5 gold
Type
Staff
Damage
2–3
Attack
Arc

A beginner’s tool for channeling magic.

Long Blade

Common · Level 1 · Worth 9 gold
Type
Sword
Damage
3–6
Attack
Reach 3

A plain blade, forged a little longer than most.

Hunting Knife

Common · Level 1 · Worth 8 gold
Type
Dagger
Damage
3–5
Attack
Backstab

Made for skinning game - and for whatever creeps up behind you.

Splitting Maul

Common · Level 1 · Worth 8 gold
Type
Axe
Damage
3–5
Attack
Heavy cleave

Heavy and blunt; it cleaves what a woodcutter's axe only scratches.

Pilgrim's Staff

Common · Level 1 · Worth 5 gold
Type
Staff
Damage
2–3
Attack
Cross

A walking staff that sees off trouble from every side.

Cracked Bow

Common · Level 1 · Worth 5 gold
Type
Bow
Damage
2–3
Attack
Arrow

Barely holding together but still fires arrows.

Battle Axe

Uncommon · Level 2 · Worth 24 gold
Type
Axe
Damage
6–10
Attack
Cleave

Heavy swings that crush armor.

Cavalry Saber

Uncommon · Level 2 · Worth 24 gold
Type
Sword
Damage
6–10
Attack
Reach 2 and back

Curved for a rider's sweep, and handy against whatever follows.

Hunter Bow

Uncommon · Level 2 · Worth 16 gold
Type
Bow
Damage
4–7
Attack
Arrow

Favored by rangers and scouts.

Bone Axe

Uncommon · Level 2 · Worth 21 gold
Type
Axe
Damage
5–9
Attack
Heavy cleave

Crude, heavy and surprisingly effective.

Hunter's Shortbow of Precision

Common · Level 3 · Worth 7 gold
Type
Bow
Damage
2–3
Attack
Arrow

Light and quick; its owner learned where to aim.

  • Precision +1% critical chance

Bandit's Dagger of Precision

Uncommon · Level 4 · Worth 20 gold
Type
Dagger
Damage
4–8
Attack
Backstab

Favored by thieves who strike fast and disappear even faster.

  • Precision +2% critical chance

Guard's Sword of Protection

Uncommon · Level 4 · Worth 26 gold
Type
Sword
Damage
6–10
Attack
Reach 2

Carried by town guards across the realm.

  • Protection +1 Defense

Knightblade

Rare · Level 4 · Worth 57 gold
Type
Sword
Damage
8–15
Attack
Reach 2

A balanced weapon used by trained soldiers.

Lucky Stiletto

Rare · Level 5 · Worth 49 gold
Type
Dagger
Damage
7–12
Attack
Single target

A strange dagger rumored to bend fate itself.

  • Fortune +5 Luck (more critical hits, better drops)

Guardian Axe of Protection

Rare · Level 5 · Worth 49 gold
Type
Axe
Damage
7–12
Attack
Cleave

Forged to protect as much as to destroy.

  • Protection +2 Defense

Celestial Staff of the Arcane

Rare · Level 5 · Worth 37 gold
Type
Staff
Damage
5–9
Attack
Arc

Its crystal resonates with arcane energy.

  • The Arcane +8% max mana

Ember Staff of Fire

Uncommon · Level 6 · Worth 18 gold
Type
Staff
Damage
3–6
Attack
Arc

Warmth radiates from its glowing core.

  • Fire Adds 2 fire damage to every hit

Venomfang

Rare · Level 8 · Worth 52 gold
Type
Dagger
Damage
7–12
Attack
Single target

A slender dagger coated with deadly toxins.

  • Poison +8% chance to poison the enemies that hit you

Shadow Whisper of Precision

Epic · Level 8 · Worth 94 gold
Type
Dagger
Damage
8–15
Attack
Backstab

A silent assassin’s weapon that thrives in darkness.

  • Precision +5% critical chance

Arcane Edge

Epic · Level 8 · Worth 118 gold
Type
Sword
Damage
10–19
Attack
Reach 2

A blade that channels magical power.

  • The Arcane +12% max mana

Fortune Cutter

Epic · Level 8 · Worth 118 gold
Type
Sword
Damage
10–19
Attack
Reach 2

Adventurers claim it brings luck in battle.

  • Fortune +8 Luck (more critical hits, better drops)

Arcane Splitter

Epic · Level 8 · Worth 102 gold
Type
Axe
Damage
9–16
Attack
Cleave

An axe humming with magical power.

  • The Arcane +12% max mana

Storm Scythe of Lightning

Rare · Level 8 · Worth 47 gold
Type
Axe
Damage
6–11
Attack
Heavy cleave

Lightning crackles across its curved blade.

  • Lightning Adds 3 lightning damage to every hit

Recurve Bow of the Ranger

Rare · Level 8 · Worth 45 gold
Type
Bow
Damage
6–10
Attack
Arrow

Precise and powerful in skilled hands.

  • The Ranger +2 Attack with bows

Flamebrand

Rare · Level 9 · Worth 60 gold
Type
Sword
Damage
8–14
Attack
Reach 2

A sword that leaves trails of embers in the air.

  • Fire Adds 3 fire damage to every hit

Thunderblade

Rare · Level 9 · Worth 55 gold
Type
Sword
Damage
7–13
Attack
Reach 3

A weapon infused with storm energy.

  • Lightning Adds 3 lightning damage to every hit

Magnetic Prospector Axe of Fortune

Uncommon · Level 9 · Worth 28 gold
Type
Axe
Damage
5–9
Attack
Cleave

Rumored to attract fortune.

  • Attraction +1 pickup radius
  • Fortune +3 Luck (more critical hits, better drops)

Stormcaller of Lightning

Epic · Level 10 · Worth 81 gold
Type
Staff
Damage
7–12
Attack
Arc

Summons sparks of lightning with each spell.

  • Lightning Adds 4 lightning damage to every hit

Infernal Fang of Fire

Epic · Level 11 · Worth 105 gold
Type
Dagger
Damage
9–16
Attack
Single target

Forged in volcanic fire, this blade burns those it pierces.

  • Fire Adds 4 fire damage to every hit

Storm Sting of Lightning

Epic · Level 11 · Worth 105 gold
Type
Dagger
Damage
9–16
Attack
Single target

Electric arcs dance along this blade before every strike.

  • Lightning Adds 4 lightning damage to every hit

Frostfang of Ice

Epic · Level 11 · Worth 105 gold
Type
Dagger
Damage
9–16
Attack
Single target

Cold mist surrounds this blade, freezing wounds instantly.

  • Ice Adds 4 ice damage to every hit

Frostbrand of Ice

Epic · Level 11 · Worth 121 gold
Type
Sword
Damage
10–19
Attack
Reach 2

A blade capable of freezing enemies solid.

  • Ice Adds 4 ice damage to every hit

Glacier Cleaver of Ice

Epic · Level 11 · Worth 93 gold
Type
Axe
Damage
8–14
Attack
Heavy cleave

Cold winds follow every swing.

  • Ice Adds 4 ice damage to every hit

Grim Scythe of Light

Epic · Level 11 · Worth 85 gold
Type
Axe
Damage
7–13
Attack
Sweep

A farming tool turned instrument of death.

  • Light +2 Vision range

Shadow Bow of the Magus

Epic · Level 11 · Worth 85 gold
Type
Bow
Damage
7–13
Attack
Arrow

Hard to see, deadly to face.

  • The Magus Restores mana equal to 12% of the damage you deal

Titan's Axe of Vitality

Legendary · Level 12 · Worth 226 gold
Type
Axe
Damage
10–18
Attack
Sweep

Legend says giants once wielded it.

  • Vitality +20% max life

Assassin's Oath of Precision

Legendary · Level 13 · Worth 298 gold
Type
Sword
Damage
13–24
Attack
Reach 2 and back

Deadly precise and unforgiving.

  • Precision +8% critical chance

Executioner Axe of Violence

Rare · Level 13 · Worth 52 gold
Type
Axe
Damage
6–11
Attack
Heavy cleave

Favored by those who value raw power.

  • Violence +2 Attack

Stormpiercer of Lightning

Legendary · Level 15 · Worth 189 gold
Type
Bow
Damage
8–15
Attack
Piercing arrow

Legendary bow that shoots lightning-charged arrows.

  • Lightning Adds 6 lightning damage to every hit

Soul Drinker of Vampirism

Legendary · Level 16 · Worth 253 gold
Type
Dagger
Damage
11–20
Attack
Backstab

Each strike feeds on the life essence of its victims.

  • Vampirism Heals you for 12% of the damage you deal

Sunfall Staff of Amplification

Legendary · Level 20 · Worth 186 gold
Type
Staff
Damage
8–14
Attack
Cross

A relic capable of devastating magical bursts.

  • Amplification +60% spell damage

War King's Sword of Violence

Legendary · Level 21 · Worth 282 gold
Type
Sword
Damage
12–22
Attack
Wide thrust

A legendary weapon once wielded by a conqueror.

  • Violence +4 Attack

Body armor

56

Worn Armor

Common · Level 1 · Worth 5 gold
Defense
1

Barely holding together, but better than nothing.

Cloth Armor

Common · Level 2 · Worth 10 gold
Defense
2

Simple cloth layers offering minimal protection.

Traveler Armor

Common · Level 2 · Worth 10 gold
Defense
3

Basic protection used by wandering adventurers.

Leather Vest

Uncommon · Level 2 · Worth 24 gold
Defense
3

An old leather vest with cracks and scratches.

Scout Jacket

Uncommon · Level 3 · Worth 36 gold
Defense
4

Favored by explorers and scouts.

Light Mail

Uncommon · Level 3 · Worth 36 gold
Defense
5

Flexible armor offering decent protection.

Chainmail

Rare · Level 4 · Worth 100 gold
Defense
5

Interlocking metal rings deflect attacks.

Padded Tunic of Endurance

Common · Level 4 · Worth 20 gold
Defense
2

Quilted layers that keep the cold out and the legs going.

  • Endurance +5 Stamina

Peasant Jerkin of Vitality

Common · Level 4 · Worth 20 gold
Defense
2

Rough, but it has seen many harvests.

  • Vitality +3% max life

Rough Hide of Fortune

Common · Level 4 · Worth 20 gold
Defense
2

Cured in a hurry, tough all the same.

  • Fortune +2 Luck (more critical hits, better drops)

Soldier Armor

Rare · Level 5 · Worth 125 gold
Defense
6

Standard equipment for trained warriors.

Iron Breastplate

Rare · Level 5 · Worth 125 gold
Defense
7

Heavy iron protection for frontline combat.

Nomad Armor of Endurance

Uncommon · Level 5 · Worth 60 gold
Defense
4

Light armor from distant lands.

  • Endurance +8 Stamina

Brigandine of Precision

Uncommon · Level 5 · Worth 60 gold
Defense
4

Small plates riveted into the cloth, worn by road robbers.

  • Precision +2% critical chance

Padded Mail of Vitality

Uncommon · Level 5 · Worth 60 gold
Defense
4

Chain over a thick lining.

  • Vitality +5% max life

Templar Armor of Vitality

Rare · Level 6 · Worth 150 gold
Defense
5

Armor worn by sacred warriors.

  • Vitality +8% max life

Mercenary Armor of Precision

Rare · Level 6 · Worth 150 gold
Defense
5

Reliable armor used by professionals.

  • Precision +3% critical chance

Guardian Plate of Endurance

Rare · Level 7 · Worth 175 gold
Defense
6

Built to withstand heavy blows.

  • Endurance +12 Stamina

Hunter Armor of the Ranger

Uncommon · Level 8 · Worth 96 gold
Defense
4

Light armor made for mobility.

  • The Ranger +1 Attack with bows

Reinforced Leather of Resistance

Uncommon · Level 8 · Worth 96 gold
Defense
5

Leather strengthened with metal studs.

  • Resistance Take 8% less fire, ice, lightning and poison damage

Battle Plate

Epic · Level 8 · Worth 480 gold
Defense
8

Reinforced armor used in brutal conflicts.

Hero Armor

Epic · Level 8 · Worth 480 gold
Defense
9

Armor worthy of a true hero.

Shadow Cloak of Precision

Epic · Level 9 · Worth 540 gold
Defense
7

A cloak that blends with darkness.

  • Precision +5% critical chance

Ironclad Plate of Vitality

Epic · Level 9 · Worth 540 gold
Defense
7

Extremely sturdy construction.

  • Vitality +12% max life

Archer Tunic of the Ranger

Rare · Level 10 · Worth 250 gold
Defense
6

Designed for precision fighters.

  • The Ranger +2 Attack with bows

Knight Armor of the Duelist

Rare · Level 10 · Worth 250 gold
Defense
7

Armor used by disciplined knights.

  • The Duelist +2 Attack with swords

Raider Armor of the Reaver

Rare · Level 10 · Worth 250 gold
Defense
6

Worn by fierce battlefield raiders.

  • The Reaver +2 Attack with axes

Runed Vest of Fire

Rare · Level 10 · Worth 250 gold
Defense
7

Subtle runes etched into the armor.

  • Fire Adds 3 fire damage to every hit

Battle Robe of the Sage

Rare · Level 10 · Worth 250 gold
Defense
6

Mystical protection for spellcasters.

  • The Sage +2 Attack with staves

Forest Cloak of Poison

Rare · Level 10 · Worth 250 gold
Defense
6

Blends perfectly in wooded areas.

  • Poison +8% chance to poison the enemies that hit you

Phantom Cloak of Fortune

Epic · Level 10 · Worth 600 gold
Defense
8

Almost weightless and hard to see.

  • Fortune +8 Luck (more critical hits, better drops)

Gilded Merchant's Coat of Fortune

Rare · Level 11 · Worth 275 gold
Defense
5

Many pockets, all of them deep.

  • Wealth +25% gold from every pile
  • Fortune +5 Luck (more critical hits, better drops)

Arcane Robe of the Sage

Epic · Level 12 · Worth 720 gold
Defense
7

Threads infused with magical energy.

  • The Sage +3 Attack with staves

Dragon Scale Mail

Legendary · Level 12 · Worth 1800 gold
Defense
9

Crafted from rare dragon scales.

War Champion Armor of the Duelist

Epic · Level 13 · Worth 780 gold
Defense
8

Armor worn by arena champions.

  • The Duelist +3 Attack with swords

Flameguard Plate of Resistance

Epic · Level 13 · Worth 780 gold
Defense
9

Warm to the touch and resistant to fire.

  • Resistance Take 18% less fire, ice, lightning and poison damage

Vanguard Armor of the Reaver

Epic · Level 13 · Worth 780 gold
Defense
9

Armor made for leading assaults.

  • The Reaver +3 Attack with axes

Ranger Cloak

Epic · Level 13 · Worth 780 gold
Defense
8

Perfect for long-range fighters.

  • The Ranger +3 Attack with bows

Mystic Mantle of the Sage

Epic · Level 13 · Worth 780 gold
Defense
8

Glows faintly with arcane power.

  • The Sage +3 Attack with staves

Executioner Armor of the Reaver

Epic · Level 13 · Worth 780 gold
Defense
8

Armor used by ruthless warriors.

  • The Reaver +3 Attack with axes

Inferno Armor of Fire

Epic · Level 13 · Worth 780 gold
Defense
9

Burns with unstoppable fire.

  • Fire Adds 4 fire damage to every hit

Legend Guard Armor

Legendary · Level 13 · Worth 1950 gold
Defense
10

Protection used by ancient protectors.

Ancient Armor

Legendary · Level 13 · Worth 1950 gold
Defense
11

Armor from a forgotten era.

Arena Armor of Violence

Rare · Level 15 · Worth 375 gold
Defense
6

Forged for competitive combat.

  • Violence +2 Attack

Mythic Plate of Vitality

Legendary · Level 15 · Worth 2250 gold
Defense
10

Armor spoken of only in legends.

  • Vitality +20% max life

Celestial Robe of the Sage

Legendary · Level 17 · Worth 2550 gold
Defense
9

A robe glowing with cosmic energy.

  • The Sage +4 Attack with staves

Warlord Armor of the Reaver

Legendary · Level 18 · Worth 2700 gold
Defense
10

Forged for legendary battlefield leaders.

  • The Reaver +4 Attack with axes

Sunfire Plate

Legendary · Level 18 · Worth 2700 gold
Defense
10

Radiates intense heat and power.

  • Fire Adds 6 fire damage to every hit

Blade Master Armor of the Duelist

Legendary · Level 18 · Worth 2700 gold
Defense
10

Enhances mastery over blades.

  • The Duelist +4 Attack with swords

Stormguard Armor of Lightning

Legendary · Level 18 · Worth 2700 gold
Defense
10

Armor crackling with energy.

  • Lightning Adds 6 lightning damage to every hit

Eternal Guard Plate of Resistance

Legendary · Level 18 · Worth 2700 gold
Defense
10

Armor said to never break.

  • Resistance Take 30% less fire, ice, lightning and poison damage

Solar Plate of Light

Legendary · Level 18 · Worth 2700 gold
Defense
10

Shines with radiant light.

  • Light +2 Vision range

Grandmaster Armor of the Duelist

Legendary · Level 18 · Worth 2700 gold
Defense
11

Worn by the greatest fighters.

  • The Duelist +4 Attack with swords

Dragonplate of the Duelist

Legendary · Level 19 · Worth 2850 gold
Defense
12

Nearly indestructible armor of legends.

  • The Duelist +4 Attack with swords

Titan Armor of the Reaver

Legendary · Level 19 · Worth 2850 gold
Defense
12

Massive armor forged for giants.

  • The Reaver +4 Attack with axes

Worldbreaker Plate of Violence

Legendary · Level 23 · Worth 3450 gold
Defense
11

The ultimate armor of unmatched strength.

  • Violence +4 Attack

Helmets

56

Worn Headband

Common · Level 1 · Worth 5 gold
Defense
1

A simple band that sharpens focus in combat.

Leather Helmet

Uncommon · Level 2 · Worth 24 gold
Defense
2

Basic protection for new adventurers.

Cloth Hat of the Arcane

Common · Level 3 · Worth 15 gold
Defense
1

A light hat often worn by apprentices.

  • The Arcane +3% max mana

Light Hood of Endurance

Common · Level 3 · Worth 15 gold
Defense
1

Provides minimal protection but good mobility.

  • Endurance +5 Stamina

Iron Helmet

Rare · Level 3 · Worth 75 gold
Defense
3

A sturdy helmet used in battle.

Leather Cap of Precision

Common · Level 3 · Worth 15 gold
Defense
1

A snug cap that has turned a few blows.

  • Precision +1% critical chance

Straw Hat of Fortune

Common · Level 3 · Worth 15 gold
Defense
1

Farmers swear it brings luck at the harvest.

  • Fortune +2 Luck (more critical hits, better drops)

Pot Helm of Vitality

Common · Level 3 · Worth 15 gold
Defense
1

An old cooking pot with a strap. It works.

  • Vitality +3% max life

Copper Crown of Fortune

Uncommon · Level 4 · Worth 48 gold
Defense
2

Worn by minor nobles.

  • Fortune +3 Luck (more critical hits, better drops)

Veteran Helmet

Rare · Level 4 · Worth 100 gold
Defense
4

Proof of countless battles.

Desert Hood of Endurance

Uncommon · Level 4 · Worth 48 gold
Defense
2

Protects against sandstorms.

  • Endurance +8 Stamina

Hunter's Cap of Precision

Uncommon · Level 4 · Worth 48 gold
Defense
2

Keeps the sun out of the eyes and the aim steady.

  • Precision +2% critical chance

Bronze Helm of Vitality

Uncommon · Level 4 · Worth 48 gold
Defense
2

Dented, polished and still sturdy.

  • Vitality +5% max life

Mercenary Helmet of Vitality

Rare · Level 5 · Worth 125 gold
Defense
3

Reliable protection for hired blades.

  • Vitality +8% max life

Arcane Circlet

Rare · Level 5 · Worth 125 gold
Defense
3

Improves magical concentration.

  • The Arcane +8% max mana

Nomad Hood of Endurance

Rare · Level 5 · Worth 125 gold
Defense
3

Common among desert travelers.

  • Endurance +12 Stamina

Elite Guard Helmet

Epic · Level 6 · Worth 360 gold
Defense
5

Issued to elite defenders.

Fighter Headband of the Duelist

Uncommon · Level 7 · Worth 84 gold
Defense
2

Favored by quick melee fighters.

  • The Duelist +1 Attack with swords

Apprentice Hat of the Sage

Uncommon · Level 7 · Worth 84 gold
Defense
2

Enhances magical awareness.

  • The Sage +1 Attack with staves

Scout Hood of Attraction

Uncommon · Level 7 · Worth 84 gold
Defense
2

Used by scouts and pathfinders.

  • Attraction +1 pickup radius

Battle Helmet

Epic · Level 7 · Worth 420 gold
Defense
6

Designed for brutal frontline combat.

Forest Hood of Light

Uncommon · Level 7 · Worth 84 gold
Defense
2

Helps move unseen through forests.

  • Light +1 Vision range

Warrior Headband of the Duelist

Rare · Level 8 · Worth 200 gold
Defense
3

Improves aggressive fighting techniques.

  • The Duelist +2 Attack with swords

Mage Hat of the Sage

Rare · Level 8 · Worth 200 gold
Defense
3

A classic hat used by traveling mages.

  • The Sage +2 Attack with staves

Ranger Hood

Rare · Level 8 · Worth 200 gold
Defense
3

Favored by skilled archers.

  • The Ranger +2 Attack with bows

Shadow Hood of Endurance

Epic · Level 8 · Worth 480 gold
Defense
5

Helps avoid incoming attacks.

  • Endurance +18 Stamina

Silver Crown of Wealth

Rare · Level 8 · Worth 200 gold
Defense
3

A refined royal headpiece.

  • Wealth +25% gold from every pile

Pathfinder Hood of Light

Rare · Level 8 · Worth 200 gold
Defense
3

Favored by explorers.

  • Light +1 Vision range

Night Stalker Hood of Precision

Epic · Level 8 · Worth 480 gold
Defense
5

Ideal for ambushes.

  • Precision +5% critical chance

Guard Helmet of Resistance

Rare · Level 8 · Worth 200 gold
Defense
3

Used by city guards.

  • Resistance Take 12% less fire, ice, lightning and poison damage

Knight Helmet of the Duelist

Rare · Level 9 · Worth 225 gold
Defense
4

Standard equipment for trained knights.

  • The Duelist +2 Attack with swords

Berserker Headband of the Reaver

Epic · Level 11 · Worth 660 gold
Defense
5

Worn by relentless attackers.

  • The Reaver +3 Attack with axes

Golden Crown of Wealth

Epic · Level 11 · Worth 660 gold
Defense
5

Symbol of great authority.

  • Wealth +40% gold from every pile

Grand Guard Helmet

Legendary · Level 11 · Worth 1650 gold
Defense
7

Protection of legendary defenders.

Runic Circlet of Fire

Epic · Level 11 · Worth 660 gold
Defense
5

Glowing runes increase power.

  • Fire Adds 4 fire damage to every hit

Royal Crown of the Sage

Epic · Level 12 · Worth 720 gold
Defense
6

Reserved for powerful rulers.

  • The Sage +3 Attack with staves

Champion Helmet of the Duelist

Epic · Level 12 · Worth 720 gold
Defense
6

A helmet worn by victors.

  • The Duelist +3 Attack with swords

Inferno Helmet of Fire

Epic · Level 12 · Worth 720 gold
Defense
7

Radiates intense heat.

  • Fire Adds 4 fire damage to every hit

Sunfire Hood

Epic · Level 12 · Worth 720 gold
Defense
6

Warm magical aura surrounds it.

  • Fire Adds 4 fire damage to every hit

Ancient War Helm

Legendary · Level 12 · Worth 1800 gold
Defense
8

A relic from ancient wars.

Arena Helmet of Violence

Rare · Level 13 · Worth 325 gold
Defense
3

Forged for gladiator battles.

  • Violence +2 Attack

Void Hood of Fortune

Legendary · Level 13 · Worth 1950 gold
Defense
7

Seems to bend shadows around it.

  • Fortune +14 Luck (more critical hits, better drops)

Magnetic Scavenger's Hood of Wealth

Rare · Level 13 · Worth 325 gold
Defense
3

Worn by those who never leave anything behind.

  • Attraction +1 pickup radius
  • Wealth +25% gold from every pile

Titan Helmet of Vitality

Legendary · Level 14 · Worth 2100 gold
Defense
8

Massive helmet built for war.

  • Vitality +20% max life

Champion Headband of the Duelist

Legendary · Level 16 · Worth 2400 gold
Defense
7

Symbol of unstoppable offense.

  • The Duelist +4 Attack with swords

Runed Hat of Amplification

Epic · Level 16 · Worth 960 gold
Defense
5

Runes glow faintly along the brim.

  • Amplification +40% spell damage

Archmage Hat of the Sage

Legendary · Level 16 · Worth 2400 gold
Defense
7

A legendary focus for powerful spellcasters.

  • The Sage +4 Attack with staves

Phantom Hood of Light

Legendary · Level 16 · Worth 2400 gold
Defense
7

Almost impossible to hit its wearer.

  • Light +2 Vision range

War Veteran Helmet of Violence

Epic · Level 16 · Worth 960 gold
Defense
5

Worn by hardened fighters.

  • Violence +3 Attack

Warlord Helmet of the Reaver

Legendary · Level 17 · Worth 2550 gold
Defense
8

Helmet of legendary battlefield leaders.

  • The Reaver +4 Attack with axes

Gilded Crown of Legends

Legendary · Level 17 · Worth 2550 gold
Defense
8

A crown whispered about in myths.

  • Wealth +60% gold from every pile

Dragon Helm of the Reaver

Legendary · Level 17 · Worth 2550 gold
Defense
9

Forged from legendary materials.

  • The Reaver +4 Attack with axes

Celestial Circlet of the Sage

Legendary · Level 17 · Worth 2550 gold
Defense
8

A relic of immense magical energy.

  • The Sage +4 Attack with staves

Hero Helmet of the Duelist

Legendary · Level 17 · Worth 2550 gold
Defense
8

Helm of legendary warriors.

  • The Duelist +4 Attack with swords

Solar Hood of Fire

Legendary · Level 17 · Worth 2550 gold
Defense
8

Blessed by radiant power.

  • Fire Adds 6 fire damage to every hit

Mythic Helm of the Duelist

Legendary · Level 17 · Worth 2550 gold
Defense
9

A helmet of legendary power.

  • The Duelist +4 Attack with swords

Pants

54

Worn Pants

Common · Level 1 · Worth 5 gold
Defense
1

Simple worn pants offering barely any protection.

Leather Pants

Uncommon · Level 2 · Worth 24 gold
Defense
2

Flexible leather armor that balances speed and protection.

Traveler's Pants of Endurance

Common · Level 3 · Worth 15 gold
Defense
1

Basic pants used by wandering adventurers.

  • Endurance +5 Stamina

Cloth Leggings of the Arcane

Common · Level 3 · Worth 15 gold
Defense
1

Light cloth leggings that allow easy movement.

  • The Arcane +3% max mana

Apprentice Trousers of Vitality

Common · Level 3 · Worth 15 gold
Defense
1

Often worn by beginners exploring their first dungeon.

  • Vitality +3% max life

Chain Leggings

Rare · Level 3 · Worth 75 gold
Defense
3

Light chain protection covering the upper legs.

Old Pants of Fortune

Common · Level 3 · Worth 15 gold
Defense
1

Simple and worn, but still usable.

  • Fortune +2 Luck (more critical hits, better drops)

Worker Pants of Fury

Common · Level 3 · Worth 15 gold
Defense
1

Durable trousers made for labor rather than battle.

  • Fury +3% attack speed

Patched Breeches of Precision

Common · Level 3 · Worth 15 gold
Defense
1

More patch than breeches, but they hold.

  • Precision +1% critical chance

Runner's Trousers of Speed

Common · Level 3 · Worth 15 gold
Defense
1

Cut loose for long strides.

  • Speed +3% move speed

Reinforced Pants of Vitality

Uncommon · Level 4 · Worth 48 gold
Defense
2

Extra stitching and padding improves survivability.

  • Vitality +5% max life

Knight Legguards

Rare · Level 4 · Worth 100 gold
Defense
4

Steel plates protect the thighs and knees.

Patrol Pants of Endurance

Uncommon · Level 4 · Worth 48 gold
Defense
2

Standard equipment for long patrols.

  • Endurance +8 Stamina

Hardened Leggings of Precision

Uncommon · Level 4 · Worth 48 gold
Defense
2

Boiled leather that stiffens into a shell.

  • Precision +2% critical chance

Nimble Trousers of Speed

Uncommon · Level 4 · Worth 48 gold
Defense
2

Light, close-fitting and quiet.

  • Speed +5% move speed

Stormrunner Leggings

Epic · Level 6 · Worth 360 gold
Defense
5

Light but powerful gear favored by elite adventurers.

Guard Pants of Resistance

Uncommon · Level 7 · Worth 84 gold
Defense
2

Standard issue trousers from a small town militia.

  • Resistance Take 8% less fire, ice, lightning and poison damage

Scout Trousers of the Ranger

Uncommon · Level 7 · Worth 84 gold
Defense
2

Designed for scouts who rely on agility.

  • The Ranger +1 Attack with bows

Ranger Pants of Light

Uncommon · Level 7 · Worth 84 gold
Defense
2

Designed for mobility in forests and wildlands.

  • Light +1 Vision range

Ancient Guardian Pants

Epic · Level 7 · Worth 420 gold
Defense
6

Armor that stood against ancient threats.

Warrior Pants of the Duelist

Rare · Level 8 · Worth 200 gold
Defense
3

Battle-ready armor for seasoned fighters.

  • The Duelist +2 Attack with swords

Hunter Leggings of the Ranger

Rare · Level 8 · Worth 200 gold
Defense
3

Used by skilled hunters tracking prey in forests.

  • The Ranger +2 Attack with bows

Raider Pants of the Reaver

Rare · Level 8 · Worth 200 gold
Defense
3

Armor favored by brutal raiders.

  • The Reaver +2 Attack with axes

Dragonhide Pants of Vitality

Epic · Level 8 · Worth 480 gold
Defense
5

Crafted from dragon hide, tough yet flexible.

  • Vitality +12% max life

Mercenary Pants of Wealth

Rare · Level 8 · Worth 200 gold
Defense
3

Common gear among hired blades.

  • Wealth +25% gold from every pile

Steel Legguards of Resistance

Rare · Level 8 · Worth 200 gold
Defense
3

Heavy but reliable protection.

  • Resistance Take 12% less fire, ice, lightning and poison damage

Battlemage Pants of the Sage

Rare · Level 9 · Worth 225 gold
Defense
4

Infused with faint magical protection.

  • The Sage +2 Attack with staves

Veteran Pants of the Duelist

Rare · Level 9 · Worth 225 gold
Defense
4

Worn by fighters who survived countless battles.

  • The Duelist +2 Attack with swords

Runed Leggings of the Sage

Epic · Level 11 · Worth 660 gold
Defense
5

Ancient runes glow faintly across the fabric.

  • The Sage +3 Attack with staves

Flameguard Pants of Resistance

Epic · Level 11 · Worth 660 gold
Defense
5

Heat-resistant armor forged in volcanic regions.

  • Resistance Take 18% less fire, ice, lightning and poison damage

Runebound Pants of the Wellspring

Epic · Level 11 · Worth 660 gold
Defense
5

Runes increase combat efficiency.

  • The Wellspring +10% chance to regenerate mana each round

Inferno Pants of Fire

Epic · Level 11 · Worth 660 gold
Defense
5

Warmth radiates from deep within the armor.

  • Fire Adds 4 fire damage to every hit

Dragonbone Leggings

Legendary · Level 11 · Worth 1650 gold
Defense
7

Forged from dragon bones and enchanted steel.

Champion Legguards of the Duelist

Epic · Level 12 · Worth 720 gold
Defense
6

Armor worn by champions of forgotten arenas.

  • The Duelist +3 Attack with swords

Ancient Battle Pants of the Reaver

Epic · Level 12 · Worth 720 gold
Defense
6

Recovered from ruins of an old war.

  • The Reaver +3 Attack with axes

Storm Titan Pants

Legendary · Level 13 · Worth 1950 gold
Defense
10

Thunder echoes with every step.

Eternal Champion Pants of Vitality

Legendary · Level 14 · Worth 2100 gold
Defense
9

The ultimate leg armor of undefeated heroes.

  • Vitality +20% max life

Mythic Leggings of the Sage

Legendary · Level 16 · Worth 2400 gold
Defense
7

Powerful armor humming with magical energy.

  • The Sage +4 Attack with staves

Blazewalker Pants of Fire

Legendary · Level 16 · Worth 2400 gold
Defense
7

Flames dance faintly along the seams.

  • Fire Adds 6 fire damage to every hit

Kingsguard Legguards of the Duelist

Legendary · Level 16 · Worth 2400 gold
Defense
7

Armor reserved for elite royal defenders.

  • The Duelist +4 Attack with swords

Shadow Stalker Pants of the Ranger

Legendary · Level 16 · Worth 2400 gold
Defense
7

Favored by assassins who strike unseen.

  • The Ranger +4 Attack with bows

Emperor's Legguards of Wealth

Legendary · Level 16 · Worth 2400 gold
Defense
7

Armor worthy of a ruler.

  • Wealth +60% gold from every pile

Titan Legplates of the Reaver

Legendary · Level 17 · Worth 2550 gold
Defense
8

Massive armor forged for legendary warriors.

  • The Reaver +4 Attack with axes

Arena Champion Pants of Violence

Epic · Level 17 · Worth 1020 gold
Defense
6

Proof of victory in brutal arenas.

  • Violence +3 Attack

Celestial Leggings of the Sage

Legendary · Level 17 · Worth 2550 gold
Defense
8

Infused with cosmic power.

  • The Sage +4 Attack with staves

Flame Emperor Pants

Legendary · Level 17 · Worth 2550 gold
Defense
9

Legendary armor blazing with magical fire.

  • Fire Adds 6 fire damage to every hit

Shadow King Pants of the Ranger

Legendary · Level 17 · Worth 2550 gold
Defense
9

Armor from the realm of shadows.

  • The Ranger +4 Attack with bows

Titanlord Legplates of the Reaver

Legendary · Level 17 · Worth 2550 gold
Defense
9

Colossal armor for unmatched durability.

  • The Reaver +4 Attack with axes

Arcane Overlord Pants of the Sage

Legendary · Level 17 · Worth 2550 gold
Defense
9

Magical power pulses through the fabric.

  • The Sage +4 Attack with staves

Dragon King Legguards of Fire

Legendary · Level 18 · Worth 2700 gold
Defense
10

Forged for rulers of dragons.

  • Fire Adds 6 fire damage to every hit

War God's Pants of the Duelist

Legendary · Level 18 · Worth 2700 gold
Defense
10

Armor said to be blessed by ancient war deities.

  • The Duelist +4 Attack with swords

Voidwalker Leggings of the Sage

Legendary · Level 18 · Worth 2700 gold
Defense
10

Armor infused with void energy.

  • The Sage +4 Attack with staves

Mythbreaker Pants of the Reaver

Legendary · Level 18 · Worth 2700 gold
Defense
10

Armor that shattered legendary foes.

  • The Reaver +4 Attack with axes

Worldbreaker Pants of Violence

Legendary · Level 22 · Worth 3300 gold
Defense
8

Legends say these pants survived the fall of kingdoms.

  • Violence +4 Attack

Rings

35

Ring of Vitality

Common · Level 3 · Worth 15 gold
  • Vitality +3% max life

Silver Band of Fortune

Uncommon · Level 3 · Worth 36 gold
  • Fortune +3 Luck (more critical hits, better drops)

Traveler's Loop of Endurance

Common · Level 3 · Worth 15 gold
  • Endurance +5 Stamina

Copper Charm of Fortune

Common · Level 3 · Worth 15 gold
  • Fortune +2 Luck (more critical hits, better drops)

Guard Ring of Protection

Uncommon · Level 3 · Worth 36 gold
  • Protection +1 Defense

Tin Band of Protection

Common · Level 3 · Worth 15 gold
  • Protection +1 Defense

Bone Ring of the Arcane

Common · Level 3 · Worth 15 gold
  • The Arcane +3% max mana

Moonstone Ring of the Arcane

Uncommon · Level 3 · Worth 36 gold
  • The Arcane +5% max mana

Band of Fortune

Rare · Level 4 · Worth 100 gold
  • Fortune +5 Luck (more critical hits, better drops)

Ring of the Arcane

Epic · Level 6 · Worth 360 gold
  • The Arcane +12% max mana

Hunter's Band of the Ranger

Uncommon · Level 6 · Worth 72 gold
  • The Ranger +1 Attack with bows

Eternal Band of Vitality

Epic · Level 6 · Worth 360 gold
  • Vitality +12% max life

Serpent's Coil of Venom

Uncommon · Level 6 · Worth 72 gold
  • Venom +15% poison damage

Lodestone Band of Attraction

Uncommon · Level 6 · Worth 72 gold
  • Attraction +1 pickup radius

Miser's Band of Wealth

Uncommon · Level 6 · Worth 72 gold
  • Wealth +15% gold from every pile

Ring of the Wellspring

Rare · Level 7 · Worth 175 gold
  • The Wellspring +6% chance to regenerate mana each round

Flaming Ring of Embers

Rare · Level 7 · Worth 175 gold
  • Fire Adds 3 fire damage to every hit

Swordsman's Seal of the Duelist

Rare · Level 7 · Worth 175 gold
  • The Duelist +2 Attack with swords

Ward of Elements

Rare · Level 7 · Worth 175 gold
  • Resistance Take 12% less fire, ice, lightning and poison damage

Viper's Fang of Venom

Rare · Level 7 · Worth 175 gold
  • Venom +25% poison damage

Arcane Circle of the Sage

Epic · Level 9 · Worth 540 gold
  • The Sage +3 Attack with staves

Dragon Fang Ring of the Reaver

Epic · Level 9 · Worth 540 gold
  • The Reaver +3 Attack with axes

Flaming Ring of the Inferno

Epic · Level 9 · Worth 540 gold
  • Fire Adds 4 fire damage to every hit

Magnetic Magpie's Loop of Fortune

Rare · Level 9 · Worth 225 gold
  • Attraction +1 pickup radius
  • Fortune +5 Luck (more critical hits, better drops)

Gilded Signet of Fortune

Rare · Level 9 · Worth 225 gold
  • Wealth +25% gold from every pile
  • Fortune +5 Luck (more critical hits, better drops)

Crown of Fortune

Legendary · Level 10 · Worth 1500 gold
  • Fortune +14 Luck (more critical hits, better drops)

Titan Band of Protection

Legendary · Level 10 · Worth 1500 gold
  • Protection +4 Defense

Amplified Band of Sparks

Uncommon · Level 11 · Worth 132 gold
  • Amplification +15% spell damage

Storm Loop of Amplification

Rare · Level 12 · Worth 300 gold
  • Amplification +25% spell damage

Ashborn Ring of Fire

Legendary · Level 13 · Worth 1950 gold
  • Fire Adds 6 fire damage to every hit

Hero's Signet of the Duelist

Legendary · Level 13 · Worth 1950 gold
  • The Duelist +4 Attack with swords

Mystic Sight Ring of Amplification

Epic · Level 14 · Worth 840 gold
  • Amplification +40% spell damage

Magnetic Seeker's Signet of Light

Epic · Level 14 · Worth 840 gold
  • Attraction +2 pickup radius
  • Light +2 Vision range

Worldshaper Ring of Amplification

Legendary · Level 18 · Worth 2700 gold
  • Amplification +60% spell damage

Phoenix Loop

Legendary · Level 28 · Worth 4200 gold
  • The Phoenix Once per run: when you would die, you return to life with 50% of your life

Torches

4

Torch (1)

Common · Level 1 · Worth 15 gold
Vision
+1
Burns
150 rounds

The bright light will get you through the darkness

Torch (2)

Uncommon · Level 1 · Worth 24 gold
Vision
+2
Burns
120 rounds

The bright light will get you through the darkness

Torch (3)

Rare · Level 2 · Worth 30 gold
Vision
+3
Burns
100 rounds

The bright light will get you through the darkness

Torch (4)

Epic · Level 4 · Worth 32 gold
Vision
+4
Burns
80 rounds

The bright light will get you through the darkness

Potions

6

Small Health Potion

Common · Level 1 · Worth 20 gold
Charges
5
Cooldown
3 rounds
Trigger
Low HP

Restores 22% of your hitpoints when your health drops below 65%.

Health Potion

Uncommon · Level 1 · Worth 75 gold
Charges
2
Cooldown
6 rounds
Trigger
Low HP

Restores 60% of your hitpoints when your health drops below 30%.

Small Mana Potion

Common · Level 1 · Worth 20 gold
Charges
5
Cooldown
3 rounds
Trigger
Low Mana

Restores 25% of your mana when it drops below 35%.

Mana Potion

Uncommon · Level 1 · Worth 75 gold
Charges
2
Cooldown
6 rounds
Trigger
Low Mana

Restores 65% of your mana when it drops below 12%.

Small Cure Potion

Uncommon · Level 1 · Worth 50 gold
Charges
4
Cooldown
4 rounds
Trigger
Debuffed

Removes all negative states.

Cure Potion

Rare · Level 2 · Worth 115 gold
Charges
2
Cooldown
8 rounds
Trigger
Debuffed

Removes all negative states and grants Guardians Aegis.

Food

3

Cheese

Uncommon · Level 1 · Worth 12 gold
Charges
2
Cooldown
10 rounds
Trigger
Low Stamina

Cheeeeeeese...

Buys you 70 more rounds when your stamina is about to run out.

Apple

Common · Level 1 · Worth 5 gold
Charges
3
Cooldown
10 rounds
Trigger
Low Stamina

One apple a day...

Buys you 40 more rounds when your stamina is about to run out.

Meat

Rare · Level 2 · Worth 50 gold
Charges
1
Cooldown
10 rounds
Trigger
Low Stamina

Yummy!

Buys you 140 more rounds when your stamina is about to run out.

Spell scrolls

12

Rejuvenation

Uncommon · Level 1 · Worth 12 gold
Charges
12
Cooldown
1 round
Mana
3
Trigger
Low HP

Gradually restores health when your vitality is low.

Spell Of Foresight

Common · Level 1 · Worth 5 gold
Charges
3
Cooldown
0 rounds
Mana
1
Trigger
Manual

No more surprises. Gain an additional 30% trap evasion.

Spell Of Teleport Up

Uncommon · Level 1 · Worth 12 gold
Charges
6
Cooldown
2 rounds
Mana
1
Trigger
Enemy Adjacent

You will appear 2 fields to the north.

Spell Of Teleport Down

Uncommon · Level 1 · Worth 12 gold
Charges
6
Cooldown
2 rounds
Mana
1
Trigger
Enemy Adjacent

You will appear 2 fields to the south.

Chain Lightning

Rare · Level 2 · Worth 50 gold
Charges
6
Cooldown
2 rounds
Mana
4
Trigger
Enemy Sighted

Lightning arcs between nearby enemies, losing power with each jump.

Spell Of Teleport

Rare · Level 2 · Worth 50 gold
Charges
3
Cooldown
5 rounds
Mana
2
Trigger
Low HP

You will appear somewhere else in the room.

Spell Of Teleport Up

Rare · Level 2 · Worth 50 gold
Charges
4
Cooldown
2 rounds
Mana
2
Trigger
Enemy Adjacent

You will appear 3 fields to the north.

Spell Of Teleport Down

Rare · Level 2 · Worth 50 gold
Charges
4
Cooldown
2 rounds
Mana
2
Trigger
Enemy Adjacent

You will appear 3 fields to the south.

Spell Of Apocalypse

Epic · Level 4 · Worth 240 gold
Charges
2
Cooldown
8 rounds
Mana
8
Trigger
Swarmed

Explosive damage to all monsters in vision range when at least 3 are visible.

Spell Of Teleport Up

Epic · Level 4 · Worth 240 gold
Charges
3
Cooldown
2 rounds
Mana
3
Trigger
Enemy Adjacent

You will appear 4 fields to the north.

Spell Of Teleport Down

Epic · Level 4 · Worth 240 gold
Charges
3
Cooldown
2 rounds
Mana
3
Trigger
Enemy Adjacent

You will appear 4 fields to the south.

Spell Of Town Portal

Epic · Level 4 · Worth 240 gold
Charges
1
Cooldown
0 rounds
Mana
10
Trigger
Low HP

An ancient scroll inscribed with teleportation runes, instantly whisking you to safety when life is fading (<18%).

Traps

1

Spiked Trap

Uncommon · Level 1 · Worth 12 gold

A concealed trap that springs up, deterring pursuers and dealing minor damage.